Every Project: Escape Room map uses its own tools, keys, and collectibles. Nothing carries between maps—or even between distant rooms unless the walkthrough says so. Use this hub to know what to grab before you open the next door.
How inventory works
Equip or select an item before using it on a keypad, grate, valve, or door. Wrong tools do nothing—backtrack if a prompt fails. Hint game passes (25 Robux each) nudge objectives; this page plus map walkthroughs stay free.
Dragonsubmann’s Office walkthrough shows the cubicle → break room → manager safe → elevator → reception item chain. Beginner and Challenge use different PINs to spawn the same keys—see the Modes hub.