Items & Keys

Every Project: Escape Room map uses its own tools, keys, and collectibles. Nothing carries between maps—or even between distant rooms unless the walkthrough says so. Use this hub to know what to grab before you open the next door.

How inventory works

Equip or select an item before using it on a keypad, grate, valve, or door. Wrong tools do nothing—backtrack if a prompt fails. Hint game passes (25 Robux each) nudge objectives; this page plus map walkthroughs stay free.

→ Guides Hub → All puzzle codes

  • Break Room key (cubicle PIN 6482 Challenge / 7615 Beginner)
  • Manager’s Office key (vending D36 Challenge / C28 Beginner)
  • Meeting Room key (3×3 windows Challenge / 2×2 paper Beginner)
  • Elevator access (314256 Challenge / 531624 Beginner)
  • Reception color panel (Blue-Orange-Red-Green Challenge / Red-Yellow-Purple-Blue Beginner)
  • Classroom 3-A key (red locker after code 4862)
  • Paintbrush (Classroom 3-A)
  • Screwdriver (green board arrow clue)
  • Front Entrance key (under floor tile via metal grate)
  • Plunger → Prison Cell key (toilet)
  • Wire cutters (Warden’s office drawer)
  • Shovel (dumbbell shed code 5305)
  • Gate Padlock key (dig spot near cement cart)
  • Screwdriver (locker 1849 / code 743)
  • Five painting-quest items (bathroom + office)
  • Hammer (security cam 3 locker code)
  • Sewer exit key (four valve alignments)
  • Coffin symbol sequence inputs
  • Hourglass fill levels (R/B/G/Y)
  • Magnifying-glass symbol selections
  • Gem-eye counts (Blue 3, Green 7, Purple 3, Red 4)
  • Ruby (pillar switches)
  • Amethyst (Blue/Pink/Green/Black sequence)
  • Sapphire (underwater box + rusty key)
  • Torch / brazier lighting for lily-pad patterns

Spaceship

Map guide →
  • Green key card (table sum code 3953)
  • Side-room keys and crowbar
  • Breaker switches 01, 03, 06, 08, 09, 10
  • Escape pod access (code 4715)

Pirate Ship

Map guide →
  • First cabin lock digits (often 5486)
  • Chest key → Captain’s Room
  • Chess piece (6×4 card pairs)
  • Paddle (map X match on Captain’s table)
  • Monkey exhibit key (animal color buttons)
  • Gift shop keys (nameplates + cash total 51.50)
  • Five $5 bills for bus fare

Santa's Workshop

Map guide →
  • Robot parts (first room assembly)
  • Gift-wrap materials (clue-based wrapping)
  • Safe key (code 1245 after green book secret room)
  • James Holt ID paper → computer password 63F8C74
  • Five colored test tubes → red button from cabinet
  • Shutter key (plant room after flower pattern)
  • Screwdriver (control room: Water 4 / Food 2 / O₂ 27% / Temp 75)

Video: Office key chain (Break → Manager → Meeting)

Dragonsubmann’s Office walkthrough shows the cubicle → break room → manager safe → elevator → reception item chain. Beginner and Challenge use different PINs to spawn the same keys—see the Modes hub.

Dragonsubmann · Watch on YouTube · Office text guide